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Custom binding classes aren't used that often, but understanding them is the key to understanding how to use the Bindings library builder methods. ·...
Introduction Hex Maps, or hex boards are a popular platform for tabletop games, especially wargames and Role Playing Games. They are uniquely useful...
Pseudo Classes are the best way to handle on/off state changes in a Node in JavaFX. But it's very badly explained in the JavaDocs and hard to...
How to Use Backing Properties to Create a JavaFX Bean · This is an approach to implementing JavaFX observable objects in Kotlin in order to leverage the...
I've always advised that Scene Builder and FXML are a waste of time, and that you should just write your screens in Java code. It's easier to build,...
How little code does it take to write a game? · I decided to try writing a Hangman game that would look up words from the internet, just too see how much...