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(Or at least not if you were doing it right before Optional) · The Introduction of Optional When Optional came out there was a lot of noise about how it...
Introduction Hex Maps, or hex boards are a popular platform for tabletop games, especially wargames and Role Playing Games. They are uniquely useful...
Pseudo Classes are the best way to handle on/off state changes in a Node in JavaFX. But it's very badly explained in the JavaDocs and hard to...
How to Use Backing Properties to Create a JavaFX Bean · This is an approach to implementing JavaFX observable objects in Kotlin in order to leverage the...
I've always advised that Scene Builder and FXML are a waste of time, and that you should just write your screens in Java code. It's easier to build,...
Is Anyone Going to Read Them? Are They Going to Help Anyone? · Comments in code are supposed to help other programmers understand your code so that they...